How To Deploy Mech Starbound

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Contents.Mech PartsMechs are composed of 6 customizable parts, each of which can change different characteristics of the mech:Body: Affects Maximum Energy of the mech and its Defense. Also determines the resistance of the mech to planetary hazards (, and ).Boosters: Affects Flight Speed and Maneuverability.Left and Right Arms: Are weapons, with different effects and energy usage.Legs: Affects Ground Speed and Jump Power.Horn: In space, nobody can hear you honk.Different parts can be obtained by learning their corresponding blueprints, usually found in non-planet locations in space. They can be equipped to the mech by using the on your, or in Dr. Akaggy's workshop.Piloting a MechThe automatically acquires a mech by completing the quest. Once completed, they can deploy their mech while they are on their using the 'Deploy Mech' option on the - this option only appears if the is parked at a, an, or orbiting a visitable. Clicking this button launches a drop pod containing the player inside their mech which breaks apart upon arrival on a planet or entrance into a space encounter.On planets and in sections of space encounters with gravity, the mech's movement is similar to that of the player. Left and Right inputs move the mech left and right, Jump input causes the mech to boost upward, and Down + Jump causes the mech to drop through platforms.In sections of space encounters without gravity, the mech uses a different movement scheme.

Jun 07, 2017  Starbound is a 2D extraterrestrial sandbox adventure game developed. Question Can I summon a mech to a teleported location? (self.starbound) submitted 2 years ago. But I can only see the option to deploy my mech from my ship to the current location of my ship meaning I always need to keep my ship at my station if I want to use my mech. Do you have any information about exactly how much water I would need in Starbound? – Colin D Feb 2 '15 at 17:48 While I was exploring, I took damage when I had fallen down to the bottom of a 10-15 block deep pool, so you will need much more water than in Terraria. Mechs have their own energy reserve, visualised as the blue bar above the vehicle. Using the mech will deplete it at a specified rate, which can be found on the Mech Assembly Station interface. Receiving damage also depletes energy, and attempting to pilot a mech on a planet without a body with resistances to its planetary hazards.

ModsHow To Deploy Mech Starbound

The directional inputs accelerate the mech in their respective directions, and the Jump input brings the mech to a stop.In all cases, Left Mouse Button activates the mech's left arm, Right Mouse Button activates the mech's right arm, and F activates the mech's horn if one is equipped. Also, the Interact input causes the player to exit and enter the mech.The player's mech automatically despawns when the player beams off of a planet or out of a space encounter, becoming available to deploy again from the player's ship. The mech assembly station window.After interacting with the Assembly Station players will see slots, similar to their. These slots can be fitted with corresponding mech components.As pieces are slotted in, the total energy and energy usage rate as well as the mech appearance will adjust. There are two color pickers underneath the Assembly diagram -one for the main color of the mech, and one for accent color.

These options, if set to a color other than the default, will recolor all mech parts together, making the entire mech color coordinated with the selected options, and any swapped-in mech pieces will automatically color-adjust to the selected color palette.The only optional component are horns. If there are any other types missing the 'Ready to Deploy' message at the bottom of the window will read 'Configuration Incomplete' and the piece slot will be highlighted red. An incomplete mech build cannot operate, and will not display energy/energy usage. (If the current character has not yet completed, 'Unauthorized User' will appear instead of 'Configuration Incomplete' until the quest is completed.). Mech EnergyMechs have their own energy reserve, visualised as the blue bar above the vehicle.

Using the mech will deplete it at a specified rate, which can be found on the interface. Receiving damage also depletes energy, and attempting to pilot a mech on a planet without a body with resistances to its planetary hazards greatly accelerates energy drain. Mech part schematics are unlocked by consuming mech blueprints, found in space encounters. The player will receive their first mech components, enough for a basic starter mech, after completing the quest.The tooltips for each mech piece display their stat levels.

Each player receives an initial mech body which is racially themed to their character's race. Each race has an available upgraded racial body which they'll learn to craft after completing the quest.All mech components are crafted at the which can be found beneath the. The station next to the crafting table, the, is used to equip pieces.There's no penalty to switching parts using a Mech Assembly Station, but each player can only have one mech configuration at once.Environmental ResistanceMechs are immune to fall damage, and they shield the pilot from airless environments. Their resistance to other kinds of hazardous environments depends on the quality of the mech's body:.: Resisted by -tier bodies (upgraded racial bodies) and better.

How To Deploy Mech Starbound 2

Bodies which do not resist this effect drain 20 more MJ of energy per second on natural 4.: Resisted by -tier bodies and better. Bodies which do not resist this effect drain 25 more MJ of energy per second on natural tier 5 planets.: Resisted by -tier bodies. Bodies which do not resist this effect drain 30 more MJ of energy per second on natural tier 6 planets.Mechs will still shield their pilots from status effects and most damage sources even if they themselves cannot resist the environment. Mechs, however, cannot shield their pilots from taking damage from the on natural, and they drain 40 more MJ of energy per second while in contact with (if energy reaches 0 while in contact with lava, the mech will explode).Mech Stat ModificationEach part of a mech, apart from the horn, determines certain performance characteristics of the mech.BodyAll bodies add 1 MJ of energy drain per second to the mech. In addition, the following mech stats are determined by the equipped body:. Max Energy: Begins at 400 MJ, increases by 80 MJ for each filled segment of Max Energy.

Damage Reduction: For 1/2/3/4/5 filled segments of Defense, incoming damage is reduced by 76/80.8/84.6/87.7/90.2% before being deducted from the mech's energy (the numbers shown when damage is taken do not include this reduction).BoostersThe following mech stats are determined by the equipped boosters:. Air Control Speed: Maximum horizontal speed in the air in environments with gravity. Starts at 2 tiles per second and increases by 1 tile per second for each filled segment of Flight Speed. Air Control Force: Determines how quickly the mech changes horizontal speed in mid-air in environments with gravity. Starts at 10 and increases by 5 for each filled segment of Maneuverability. Flight Control Speed: Maximum speed in zero-gravity environments.

Starts at 5 tiles per second and increases by 5 tiles per second for each filled segment of Flight Speed. Flight Control Force: Determines how quickly the mech changes speed in zero-gravity environments. Starts at 40 and increases by 10 for each filled segment of Maneuverability.LegsThe following mech stats are determined by the equipped legs:.

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Ground Speed: Maximum horizontal speed on the ground. Starts at 3.25 tiles per second and increases by 1.25 tiles per second for each filled segment of Ground Speed. Jump Velocity: Upward speed during the boost phase of a jump.

Starts at 14 tiles per second and increases by 4 tiles per second for each filled segment of Jump Power. Jump Boost Time: Length of a jump's boost phase.

Starts at 0.45 seconds and increases by 0.05 seconds for each filled segment of Jump Power.ArmsThe following mech stats are modified by each equipped arm:. Energy Drain: Starts at 0.1 MJ/s, increases by 0.05 MJ/s for each filled segment of Power.